Pixel Lineage Race Evolution Guide
Pixel Lineage race evolution explained: every race roll chance, heirloom drop, heartblood boss, and evolution step so you can awaken the form you want.
What Pixel Lineage Race Evolution Actually Does
Every species has an awakening — a stronger form you can prestige into instead of rerolling forever chasing a better start. That includes Humans, and it matters more than you'd think: Human is the most common pull at roughly a 37.68%, so most players end up staring at one eventually. Rather than tossing a solid character, you can push it forward. The whole Pixel Lineage race evolution system exists so a boring first roll doesn't define your run.
To trigger the change, you need two items tied to the race you currently occupy: that race's Heirloom and its Heart Blood. Hold both, and the awakening becomes available.
The catch is where those items live. Normal difficulty is stingy — only two Heirlooms drop there at all. The rest sit behind Hard mode and the game's toughest tier, and Heart Bloods come almost entirely from named bosses at the end of long runs. Pixel Lineage race evolution is really a boss-hunting project, not a single menu click.
Heirloom vs. Heart Blood: What Each One Does
| Item | Role in the Awakening | Typical Source |
|---|---|---|
| Heirloom | The race-specific relic that opens the evolution | Normal, Hard, and top-tier difficulty encounters |
| Heart Blood | The race-specific catalyst that completes it | Named bosses in higher difficulties |
Both pieces must match the race you are playing. A Goblin Heirloom and a Goblin Heart Blood do absolutely nothing for a Dwarf, so decide your target before you start farming.
Every Race, Roll Chance, and Starting Perk
Before you spend hours chasing a Heart Blood, know what you're farming toward. Here is the full species list with rarity, per-reroll odds, and the perks each one starts with.
| Race | Rarity & Roll Chance | Starting Perks |
|---|---|---|
| Human | Common — 37.68% | +10% EXP, +10% Class Mastery from battles |
| Ashborn | Uncommon — 9.42% | +2% Max HP, +6% ATK |
| Goblin | Uncommon — 8.70% | +8% Gold gain, +3% bonus loot chance |
| Dwarf | Uncommon — 8.70% | +15 Max HP, +6% DEF |
| Stonekin | Uncommon — 7.97% | Perks not yet confirmed |
| Sylvan | Rare — 7.25% | Perks not yet confirmed |
| Slime | Rare — 6.52% | Takes less blunt damage, regenerates HP after each battle, takes extra flame damage |
| Vesper | Rare — 5.80% | Dodge chance, extra SP, bonus magic damage |
| Mushroom | Rare — 4.35% | 16% chance when hit to poison the attacker |
| Celestine | Legendary — 1.45% | Perks not yet confirmed |
| Seraph | Legendary — 0.72% | Perks not yet confirmed |
| Nightborne | Legendary — 0.72% | Perks not yet confirmed |
| Tideborn | Legendary — 0.72% | Tidal Grace: heal 5% of max HP at the start of each new turn |
| Dullahan | Mythic — Candy Witch store, 10,000 Candy | +5% Max HP, +5% DEF, +3% Crit; soul-fire steed attack that scales off ATK or Magic, +50% damage to foes at 30% HP or lower, may weaken them for 2 turns |
A word on the gaps: Stonekin, Sylvan, Celestine, Seraph, and Nightborne have confirmed roll chances, but their perk lists haven't been mapped out. Don't write them off — the information simply isn't available yet, and guessing will cost you materials.
Also remember that these are per-reroll odds. A 0.72% legendary can take dozens of attempts, which is exactly why evolving a race you already own is often the smarter play.
Heirloom Locations by Difficulty
Heirlooms are the easier half of the pair, but the difficulty gate is brutal early on. Normal mode offers exactly two, and one of them requires clearing a Goblin Chief encounter.
| Difficulty | Area | Heirloom Dropped |
|---|---|---|
| Normal | Sun Meadow Wilds | Human Heirloom (Goblin Chief) |
| Normal | Cursed Forest | Goblin Heirloom (Rot Thing Alpha of the Blight) |
| Hard | Moonstone Rise, The Dungeon, The Underworld, Withered Meadow, Drowned Cathedral | Hard-mode Heirloom drops |
| Top tier | Moonstone Rise | Slime Heirloom |
| Top tier | Withered Meadow | Vesper Heirloom |
| Top tier | Drowned Cathedral | Dullahan Heirloom |
| Top tier | The Glass Ways | Tideborn Heirloom |
| Top tier | Hollow Sky | Celestine Heirloom |
| Top tier | Hollow Sky | Nightborn Heirloom |
| Top tier | Heart of Blight | Seraph Heirloom |
Practical takeaway: if you're staying on normal difficulty, your evolution options are realistically Human or Goblin. Everything else — Slime, Vesper, Tideborn, Seraph, and the rest — means pushing into harder content first. A reliable starting route is to grab the Goblin Chief in Sun Meadow Wilds drop, then spend your next session clearing the Cursed Forest pair of heirlooms so you're never short on materials.
Hollow Sky is the standout farming zone here, since it holds two separate Heirlooms — Celestine and Nightborn — in one place.
Heart Blood Locations by Boss
Heart Bloods are the real bottleneck. Each one is locked to a specific boss, and several bosses hold more than one, so target farming beats wandering.
| Boss | Heart Blood Dropped |
|---|---|
| Slime King | Dwarf, Celestine |
| Crypt Lord | Nightborn |
| Mother Blight | Human, Sylvian |
| Ancient Sentinel | Seraph |
| Malgoth | Goblin |
| Grimza | Mushroom |
| Tolling Bell | Vesper |
| Vitria | Stonekin |
| Aurelion | Dullahan |
| Hollow Light | Slime |
Two of these fights are worth repeat visits. Mother Blight covers both Human and Sylvian in a single kill, which makes it the best value encounter on the list. The Slime King is listed with the Dwarf and Celestine Heart Bloods, giving you a second two-for-one.
If you want the Slime evolution specifically, Hollow Light is your only target. Dullahan hunters should set their sights on Aurelion, though that race is easier to simply buy than to farm.
How to Evolve Your Race: Step by Step
The order matters more than the grind itself. Here's the sequence that avoids wasted runs.
| Step | What to Do | Why It Matters |
|---|---|---|
| 1 | Decide which race you actually want to awaken | The Heirloom and Heart Blood must match the race you currently occupy |
| 2 | Farm the matching Heirloom | Normal difficulty only covers Human and Goblin; anything else needs Hard or top tier |
| 3 | Farm the matching Heart Blood | Boss-locked, so plan around respawns and run length |
| 4 | Awaken the race | Unlocks the prestige form and its upgraded stat profile |
Two habits make this much faster. First, commit to a target early — switching races halfway through means starting the material hunt over. Second, chain your farms geographically: Hollow Sky alone covers the Celestine Heirloom, the Nightborn Heirloom, and the Hollow Light boss that drops the Slime Heart Blood.
If you're still deciding, the three free rerolls you get when you start are the cheapest way to sample a race before committing materials to it.
Rerolls, Candy, and Picking a Race Worth Evolving
More rerolls means more chances at a race whose awakening you actually want.
| Source | How to Get It |
|---|---|
| Starter rerolls | Three free rerolls when you first begin |
| Redeem codes | 0y0, Torment, October, Tutorial — entered in the Goblin Market store |
| Paid rerolls | DEV product page, purchased with Robux |
On the question of what to aim for: Dullahan is the current standout pick because it fits essentially every class. Its package is genuinely balanced — +5% Max HP, +5% DEF, and +3% Crit, plus a soul-fire steed attack that scales off whichever of your ATK or Magic is higher, deals +50% damage against enemies at 30% HP or below, and can leave them weakened for two turns.
The downside is the price tag: 10,000 Candy at the Candy Witch's store. If you missed that event, Tideborn is the practical alternative. Tidal Grace restores 5% of your max HP at the start of every new turn, which turns it into a natural tank and keeps you alive through longer boss fights — exactly the fights that drop the Heirlooms you need.
Slime, Mushroom, and Goblin are also worth considering while you're still gearing up. Slime regenerates between battles and shrugs off blunt damage, which lowers your potion dependency. Mushroom punishes attackers with a 16% poison chance. Goblin quietly boosts gold and bonus loot, which speeds up every future farm.
FAQ
Can you evolve every race? Yes. Each species has an awakening, Humans included. The requirement is always the same: find the Heirloom and Heart Blood that correspond to the race you currently occupy and want to evolve.
Where do I start if I'm only playing on normal difficulty? Normal mode only yields two Heirlooms — Human from the Goblin Chief in Sun Meadow Wilds and Goblin from the Rot Thing Alpha of the Blight in the Cursed Forest. Everything else requires Hard mode or the toughest difficulty tier.
Which boss drops the Slime Heart Blood? Hollow Light. It's the only listed source, so plan a dedicated run if Slime is your evolution target.
Is the Dullahan worth 10,000 Candy? If you have the Candy saved, yes — it's the most flexible race available and slots into melee or magic builds without adjustment. If not, Tideborn's Tidal Grace healing makes it the stronger practical choice, and it's the one players should prioritize for Pixel Lineage race evolution when survivability is the problem.
Do I have to pick a race before farming? Effectively, yes. Evolution materials are race-specific, so a Heart Blood farmed for the wrong species is wasted effort. Lock in your target first, then run the bosses.
Related Guides
Pixel Lineage Dullahan Guide
Is the Pixel Lineage Dullahan worth the candy grind? Full evo path, Headless Rider skill breakdown, farming tips, and an honest verdict.
Pixel Lineage Heartblood Guide
Find every Pixel Lineage heartblood boss drop, heirloom location, and race evolution step with clear tables, farming tips, and rotation caveats.
Pixel Lineage Heirloom Locations
Find every Pixel Lineage heirloom location by difficulty, plus each heartblood boss drop and the fastest order to farm them across all three tiers.
Pixel Lineage Race Tier List
This Pixel Lineage race tier list ranks every race from S to D tier, with base abilities, evolution payoffs, and the best pick for each build.