Pixel Lineage Races Guide

A complete breakdown of Pixel Lineage races, including every heirloom and heartblood location, base racial stats, and which evolutions to prioritize.

Overview

Race choice used to be a footnote in a normal build — a small stat bump you grabbed during creation and forgot about by the second dungeon. Since the Race Evolution update, Pixel Lineage races carry real weight: Rare and Uncommon options can now compete with Mythic picks, and heirloom items push an evolution further with extra stats and stronger racial abilities. That single decision shapes how fast you level, how hard your team hits, and whether you can survive bosses like Malgoth and Mother Blight — which is exactly why Pixel Lineage races deserve a plan instead of a coin flip.

How Race Evolution Changed the Value of Picking a Race

Before the update, race sat near the bottom of the optimization list. Most players picked whatever looked interesting and moved on, because the numbers were too small to matter. Now the bonuses feed directly into build strength, and the rarity gap has narrowed enough that a Rare race can outperform a Mythic one inside the right setup.

The practical loop looks like this:

  1. Pick a base ability that matches your class. A crit-and-magic line like Celestine does nothing for a physical bruiser, while Goblin's loot bonuses pay off no matter what you swing.
  2. Farm the matching heirloom. Heirlooms are the evolution items that add stats and boost racial abilities, and each one sits in a specific zone.
  3. Farm the matching heartblood. These drop from named bosses rather than random zone mobs, so treat them as separate trips.
  4. Evolve, then re-check your gear. New stats can shift which weapon, skill, or support pick is actually the best one for you.

If you only remember one thing, remember this: heirlooms and heartbloods are two different farming checklists, and skipping either one stalls your evolution.

Heirloom Locations: Normal, Hard, and Higher Tiers

Normal difficulty is deliberately stingy. Only two heirlooms exist in that bracket, and both come from early bosses you'll fight while leveling anyway.

HeirloomZoneBoss That Drops It
Human HeirloomSun Meadow WildsGoblin Chief
Goblin HeirloomCursed ForestRot Thing, Alpha of the Blight

Both Normal-difficulty drops come off low-tier bosses, so a single route through the Goblin Chief in Sun Meadow Wilds and the Rot Thing, Alpha of the Blight can hand you both early heirlooms in one pass.

Everything else is gated behind harder content, and in those tiers the zone you're standing in matters more than the specific mob.

HeirloomZone
Slime HeirloomMoonstone Rise
Vesper HeirloomWithered Meadow
Dullahan HeirloomDrowned Cathedral
Tideborn HeirloomGlass Ways
Celestine HeirloomHollow Sky
Nightborne HeirloomHollow Sky
Seraph HeirloomHeart of Blight

Hollow Sky is the standout stop here because it hands out two different heirlooms — Celestine and Nightborne — so a single visit can serve two separate builds. Dullahan is also worth flagging: its heirloom comes from a Halloween-event race, so if you're chasing that Mythic kit, the Drowned Cathedral is non-negotiable.

On Hard difficulty, heirloom drops are spread across Moonstone Rise, the Dungeon, the Underworld, the Withered Meadow, and the Drowned Cathedral. Because several of those zones overlap with the higher-tier table, the cleanest approach is to plan one route through all of them rather than bouncing back and forth between areas.

A few practical notes before you start grinding:

  • Grab the two Normal heirlooms early. They're cheap to get and they're the only ones available at that difficulty, so there's no reason to delay.
  • Expect to sweep, not camp. The remaining heirlooms are tied to zones, so clearing an area fully beats standing on one spawn point.
  • Check your inventory after each boss. Heirloom drops aren't the headline reward of most fights, which makes them easy to overlook in a loot pile.

Heartblood Locations and the Bosses Behind Them

Heartbloods are the boss-drop half of the checklist. Each one is tied to a specific fight, which makes them easy to plan around — and easy to forget if you're not tracking them.

HeartbloodBoss
Dwarf HeartbloodSlime King
Human HeartbloodMother Blight
Sylvan HeartbloodMother Blight
Goblin HeartbloodMalgoth
Mushroom HeartbloodGrimza
Vesper HeartbloodTolling Bell
Stonekin HeartbloodVitria
Dullahan HeartbloodAurelion
Slime HeartbloodHollow Light
Nightborne HeartbloodCrypt Lord
Seraph HeartbloodAncient Sentinel
Celestine HeartbloodNot pinned to a named boss in the available drop lists

Mother Blight is the highest-value stop on that table by a wide margin. It's the only encounter that drops two heartbloods, covering both Human and Sylvan, so if either race is on your shortlist, that fight covers two builds at once.

Two more things to keep in mind:

  • Map heartbloods to bosses, not zones. You can't farm them passively while exploring; you have to actually take the fight.
  • Leave Celestine for last if it's your target. Its heartblood isn't listed against a specific boss in the available location data, so it's the one entry you'll need to pin down as you go rather than plan around from the start.

Base Racial Abilities for Every Race

Base abilities matter more than raw stats, because a percentage bonus to crit or lifesteal scales with your entire build. Here's the full list of racial bonuses before any evolution is applied.

RaceRarityBase Racial Bonus
DullahanMythic+5% Max HP, +5% Defense, +3% Crit. Headless Ride (4 energy, 5-turn cooldown) rides through every foe using whichever of attack or magic is higher, deals +50% damage to enemies at 30% HP or less, and may leave them Weakened for 2 turns
NightborneMythicBloodthirst — every attack heals for 15% of the damage dealt, capped at 7% of max HP per move
TidebornMythicTidal Grace — heal 5% of max HP at the start of each of your turns
SeraphMythicAngelic Blessing — on their first turn, allies take 10% less damage and receive 25% stronger healing for 2 rounds
CelestineMythic+6% Crit, +4% Dodge, +6% Magic
VesperRare+8% Magic, a minor energy boost, and a small chance to dodge abilities
MushroomRareWhen hit, a 16% chance for spores to poison the attacker
SylvanRare+12% Nature damage. Call Sylph summons a fairy ally that fights and heals
SlimeRareLesser resistance to physical damage, extra damage taken from fire, and more HP gained after battle
StonekinUncommon+20 maximum HP and 15% stronger Fist attacks
DwarfUncommon+15 maximum HP and +6% Defense
GoblinUncommon+8% more gold and a 6% better chance to find bonus loot
AshbornUncommon+8% Max HP and +6% Attack
HumanCommon+10% XP and class mastery from battles

Which Pixel Lineage Races Are Worth Building Around

Rarity tells you how flashy a race is, not how useful it is. The best pick depends entirely on what you're trying to do — a Goblin will out-earn a Mythic in a farming session, and a Human will out-level one on a fresh class.

Your GoalBest FitWhy It Works
Leveling a new class fastHuman+10% XP and class mastery from every battle
Farming gold and dropsGoblin+8% gold plus a 6% better bonus loot chance
Surviving long boss fightsTideborn, NightborneTurn-based healing and attack-based lifesteal keep you topped up
Holding the front lineDwarf, StonekinStacked HP with defense or stronger Fist attacks
Magic damage buildsVesper, CelestineMagic scaling plus crit, dodge, and energy support
Supporting a full teamSeraphDamage reduction and stronger healing for every ally
Nature-focused setupsSylvan+12% Nature damage plus a summon that fights and heals
Finishing wounded bossesDullahanBonus damage against foes already under 30% HP, plus Weakened
Poison punishesMushroomA 16% chance to poison anything that hits you

A quick way to decide: write down your class's two most important stats, then pick the race that boosts both. Celestine is the obvious choice for a crit-based caster, Dwarf or Stonekin for a defensive tank, and Vesper for a magic build that also needs energy. When two races are close, favor the one whose ability triggers automatically — Seraph's opening buff and Tideborn's passive heal require zero input from you.

Rarity alone won't settle the argument in a specific build, because the whole roster was rebalanced to make lower rarities competitive. For a side-by-side comparison of how Pixel Lineage races stack up against each other across builds, the ranked race tier list sorts the full roster from most flexible to most situational.

FAQ: Pixel Lineage Races Explained

Where do I find heirlooms on Normal difficulty?

Only two exist at that difficulty: the Human Heirloom from the Goblin Chief in Sun Meadow Wilds, and the Goblin Heirloom from the Rot Thing, Alpha of the Blight in the Cursed Forest. Everything else requires harder content.

Which boss drops more than one heartblood?

Mother Blight is the only encounter that lists two heartbloods, dropping both the Human and Sylvan versions. It's the single most efficient stop on the heartblood table if either race interests you.

Are Mythic Pixel Lineage races always the best choice?

No. Since the Race Evolution update, Rare and Uncommon races are viable enough to compete with Mythic options, and some of them are the best picks in their category — Goblin for gold farming, Human for leveling, and Dwarf for early survivability.

Do I need both heirlooms and heartbloods?

Yes, they're two separate materials tied to race evolution. Heirlooms add stats and boost racial abilities, while heartbloods come from specific boss fights, so a complete checklist covers both before you commit to an evolution path.